To learn more about this functionality, see SkyManager. More info See in Glossary in it by default. A GameObject’s functionality is defined by the Components attached to it. Unity automatically generates an ambient probe and a default Reflection Probe to ensure that environment lighting affects your scene and the GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. For more information and code examples, see the LightingSettings API documentation. To make changes to the LightingSettings data for a Scene, you must use the Unity Editor to create and assign a Lighting Settings Asset, or use a script to create, configure, and assign a LightingSettings object. You cannot make any changes to the LightingSettings data for a Scene that uses the default LightingSettings, but Unity can perform a bake using its settings. The default LightingSettings object is an internal, read-only instance of the LightingSettings class. When a Scene does not have a Lighting Settings Asset assigned to it, Unity uses the default LightingSettings object for that Scene. To do this, load the Lighting Settings Asset to obtain an instance of the LightingSettings class, and access its properties. You can also read from or write to the properties of a Lighting Settings Asset from a script. If the active Scene has a Lighting Settings Asset assigned to it, you can view and edit the properties of that Lighting Settings Asset in the Lighting Window’s Scene tab.In the Project view, if you select a Lighting Settings Asset, you can view and edit its properties in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.You can view and edit the properties of Lighting Settings Asset in two places in the Unity Editor: Viewing and editing the properties of a Lighting Settings Asset To do this, load the Lighting Settings Asset to obtain an instance of the LightingSettings class, then use the Lightmapping.lightingSettings API to assign that LightingSettings instance to the active Scene. You can also assign a Lighting Settings Asset to the active Scene from a script. Either drag the Lighting Settings Asset to the Lighting Settings field, or click the icon to the right of the Lighting Settings field and choose the Lighting Settings Asset from the list.If you have more than one Scene open, ensure that the Scene that you want to assign the Lighting Settings Asset to is the active Scene. Open the Scene that you want to assign the Lighting Settings Asset to.To assign a Lighting Settings Asset to a Scene in the Unity Editor: Assigning a Lighting Settings Asset to a Scene To do this, create an instance of the LightingSettings class and either save it to disk, or assign it to a Scene and save that Scene. You can also create a Lighting Settings Asset from a script. Unity creates a new Lighting Settings Asset in the Project view, and immediately assigns it to the active Scene. Open the Lighting window (menu: Window > Rendering > Lighting).To create and automatically assign Lighting Settings Asset from the Lighting window: Unity creates a new Lighting Settings Asset in the Project view. In the Project view, either click the add (+) button, or open the context menu and navigate to Create.To create a Lighting Settings Asset from the Project view: There are two ways to create a Lighting Settings Asset in the Unity Editor. You can assign the same Lighting Settings Asset or instance of the LightingSettings class to more than one Scene, which makes it easy to share Global Illumination system settings across multiple Scenes. More info See in Glossary that uses one or both of these systems. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The Unity Editor uses this data when it precomputes lighting data for a Scene A Scene contains the environments and menus of your game. More info See in Glossary Realtime Global Illumination systems. See in Glossary and the Enlighten A lighting system by Geomerics used in Unity for lightmapping and for Enlighten Realtime Global Illumination. A Lighting Settings Asset represents a saved instance of the LightingSettings class, which stores data for the Baked Global Illumination A group of techniques that model both direct and indirect lighting to provide realistic lighting results.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |